
The latest version of Android KitKat us publicly available version of
Google's Android mobile and tablet operating system,
is now running on over 20 percent of Android devices
that check into Google Play.
The Mountain View giant, sharing the Google Play
distribution data of Android devices with different
versions of the operating system for the 7-day
period ending August 12, show that the share
KitKat is receiving steady rise when it comes to
the latest version of the OS while a steady decline
as far as the previous version Jelly Bean goes.
According to the data released on the Android
Developers' webpage , Android 4.4.x KitKat climbed
up the charts from 17.9 percent in the
corresponding 7-day period in July, to 20.9
percent in August - an increase of 3 percent. In
June, Google's Android KitKat version had reached
the 13.6 percent mark.
The various iterations of the Jelly Bean still power
the majority of Android devices, with the combined
percentage of 54.2 percent - with Android 4.1.x on
26.5 percent devices, Android 4.2.x on 19.8 percent
and Android 4.3 on 7.9 percent devices. Last
month, Android Jelly Bean's combined share was
56.5 percent in March.
Android 4.0.x or Ice Cream Sandwich, in Google's
latest report, registered a share of 10.6 percent,
when compared to 11.4 percent last month.
Android Gingerbread (v 2.3.3-2.3.7) and Android
2.2 Froyo's device distribution shares are 13.6
percent and 0.7 percent respectively in in August,
compared to corresponding 13.5 percent and 0.7
percent last month.
Google also noted, "This data is gathered from the
new Google Play Store app, which supports Android
2.2 and above, devices running older versions are
not included. However, in August, 2013, versions
older than Android 2.2 accounted for about 1% of
devices that checked in to Google servers."
The OpenGL version, on the other hand, saw
OpenGL 1.1 at 0.1 percent; OpenGL 2.0 at
dominating 80.2 percent, and OpenGL version 3.0
steadily rising to 19.7 percent. Last month, the
OpenGL version data revealed that OpenGL 1.1
continued with its 0.1 percent share; OpenGL 2.0
was at 83.6 percent, while the OpenGL version 3.0
came at 18.2 percent.
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